Tap the spot on the pitch where the shot was taken. Swipe across the pitch to switch teams.
This game
Tap a row to light that shot up on the pitch. Swipe a row left to edit or delete it.
Tap the spot on the pitch where the shot was taken. Swipe across the pitch to switch teams.
Tap a row to light that shot up on the pitch. Swipe a row left to edit or delete it.
One player per line: 9, Jordan Smith, ST — name and position optional.
One player per line: 9, Jordan Smith, ST — name and position optional.
How long a game runs and how far it can go. This holds from one game to the next — a competition doesn't change its rules week to week. It sets which periods the clock offers and what “End Half” moves you into.
Shootout kicks are logged like any other shot, on their own Penalties period. They never touch the score — the report keeps them apart and shows the shootout on its own, the way football counts it.
The buttons you'll see in step 3. Edit them to match how you call things.
The first in this list is pre-selected on every shot, so put your most common situation first.
Estimates the chance each shot had of being scored, from where it was taken, how it was struck and the situation. It's a rough model, not a measurement — useful for comparing chance quality, not for settling arguments. Shown as a team total and per player on the Game Report, and live on the tracker.
Checking offline copy…
Finished games you've saved live on the Past games tab, where you can open any of them without disturbing the game you're tracking.
Tap a game to read its full report — nothing is downloaded and the game you're currently tracking is left alone. These live inside this browser on this device; clearing site data erases them and they don't sync. Holds the 50 most recent, so export anything you want to keep.